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Capture the Flag: Military Simulation Meets Computer Games

Capture the Flag: Military Simulation Meets Computer Games,Marc S. Atkin,David L. Westbrook,Paul R. Cohen

Capture the Flag: Military Simulation Meets Computer Games   (Citations: 29)
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Some of the more complex AI testbeds are not that dif- ferent from computer games. It seems that both sides, AI and game design, could profit from each other's technology. We go a first step in this direction by pre- senting a very general agent control architecture (HAC: Hierarchical Agent Control), a toolkit for designing an action hierarchy. It supports action abstraction, a multi-level computational architecture, sensor inte- gration, and planning. It is particularly well suited to controlling large numbers of agents in dynamic en- vironments. We conclude the paper with an example of how HAC was applied to the game we use as our development domain: Capture the Flag.
Published in 1999.
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