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Child's Play: Computer Games, Theories of Play and Children's Development

Child's Play: Computer Games, Theories of Play and Children's Development,Irina Verenikina,Pauline Harris,Pauline Lysaght

Child's Play: Computer Games, Theories of Play and Children's Development   (Citations: 12)
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The purpose of this project is to examine the ways in which classical and modern theories of play may be applied to an analysis of the developmental value of computer software in the early childhood years. Modern and classical theories of play have identified many ways in which play may advance the cognitive, social and emotional development of children. However, in the last two decades there has been concern that play is being replaced by other activities such as computer games, ranging from commercial arcade games to different kinds of educational software. Whilst there has been an ongoing debate about the advantages and disadvantages of children's computer use, increased computer access for children in today's homes and childcare centres has become a reality. In view of this situation it is important that early childhood educators are able to judge the quality of computer games. When assessing the quality of particular items of computer software for young children, researchers refer to its developmental appropriateness. Within this frame of reference, software designers aim to present educational content in a playful way to make it more attractive and accessible to its young audience. However, there is a relative lack of focus on the value of computer use as play per se. If computer games are to become a significant part of children's lives we need to look at their developmental value from the same perspective that is taken when considering the significance of play in child development . .
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    • ...In contrast, a virtual game element cannot be ‘seen’, but in dynamics is more similar to a computer game, which children also enjoy [14]...

    Iris Souteet al. Evaluating outdoor play for children: virtual vs. tangible game object...

    • ...Modern and classical theories of play identified various ways in which play may affect children’s wellbeing and advance their cognitive, social and emotional development [20]...
    • ...The theoretical approaches to child’s play and an outline of the characteristics of play essential for the development of young children are discussed in relation to computer games by Verenikina [20] and is presented in the following sub-sections...

    M. M. Noor Azliet al. Digital games-based learning for children

    • ...Vygotsky (in [8]) stresses the importance of symbolic play, i.e...

    Iris Souteet al. Head Up Games: The Games of the Future Will Look More Like the Games o...

    • ...Play is a fundamental activity of children that allows them to acquire the foundations of self-reflection and abstract thinking, develop complex communication and meta-communication skills, learn to manage their emotions and explore the roles and rules of functioning in adult society [16]...

    Anthony Savidiset al. Developing inclusive e-learning and e-entertainment to effectively acc...

    • ...Play is an integral part of children’s lives and development [4, 7, 8]. It is not a distraction: children learn to play and play to learn by manipulating objects in their world [3]...
    • ...As mentioned by Verenikina et. al [8], “Play is not only an enjoyable and spontaneous activity of young children but it also contributes significantly to children’s psychological development”...
    • ...Normally, their play becomes more complicated when they grow older as they learn more through experience [4, 8]. There are 4 different types of play namely [11]: (a) Locomotor play, (b) Language play, (c) Object play, (d) Fantasy play...

    Evi Indriasari Mansor. 'My world(s)': a tabletop environment to support fantasy play for kind...

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