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Evaluating 3D task performance for fish tank virtual worlds

Evaluating 3D task performance for fish tank virtual worlds,10.1145/159161.155359,ACM Transactions on Information Systems,Kevin W. Arthur,Kellogg S. B

Evaluating 3D task performance for fish tank virtual worlds   (Citations: 112)
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"Fish tank virtual reality" refers to the use of a standard graphics workstation to achieve real-timedisplay of three-dimensional scenes using stereopsis and dynamic head-coupled perspective. Fishtank VR has a number of advantages over head-mounted immersion VR which make it more practicalfor many applications. After discussing the characteristics of fish tank VR, we describe a set of threeexperiments conducted to study the benefits of fish tank VR over a traditional workstation graphics...
Journal: ACM Transactions on Information Systems - TOIS , vol. 11, no. 3, pp. 239-265, 1993
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    • ...It has been well established that stereo displays reduced completion times (Kim, Tendick, et al., 1987; Tendick et al., 1993; Arthur, Booth, & Ware, 1993; Aresenault & Ware, 2004)...

    Michael J. Fuet al. Effect of Visuomotor Colocation on 3D Fitts' Task Performance in Physi...

    • ...More relevant for us is a series of experiments involving 3D graph structure interpretation tasks, comparing monoscopy versus stereoscopy and motion versus no motion [10, 1, 11, 12]...
    • ...Further, there is a limited range of difficulty between zero (too easy) and 50% error rate (too difficult), which means there is a danger of floor and ceiling effects, both of which occurred in the experiments [10, 1]. Additionally, almost all of these experiments use wire (thin line) models, while our medical application domain uses shaded solid volume models...

    Boris W. van Schootenet al. The effect of stereoscopy and motion cues on 3D interpretation task pe...

    • ...Many VR researchers have used Fitts’ law to determine the efficiency of a pointing task under varying factors, such as various viewing and input device tracking conditions [1, 7]. However, in contrast to our goals, Fitts’ law only provides information on the complete movement...

    Lei Liuet al. Comparing Aimed Movements in the Real World and in Virtual Reality

    • ...The “ambient” techniques consisted of two techniques: head-coupled perspective (HPC) [8,9] which provides a 3D effect by making the desktop display replicate the appearance of a window, and a new ambient technique motivated by the unsteady effect created by a hand-held camera (the “Handy-Cam” technique)...
    • ...The first of the two ambient techniques, Head-Coupled Perspective (HCP), is a classic enabling technology for fish-tank virtual reality [8,9] and has recently been publicized by the work of Johnny Lee [6] and has been subsequently used by Yim et al. [5] to develop a “Dodge It” game...

    Torben Skoet al. Head Tracking in First-Person Games: Interaction Using a Web-Camera

    • ...In this context, by a Fishtank display, we mean a head-tracked active stereo display based on a standard Desktop monitor [2]—which is significantly less costly both in terms of finance and space requirements than a Cave...
    • ...Arthur et al. [2] introduced Fishtank VR and examined its usefulness by testing two conditions: whether or not a stereoscopic display was used and whether or not the perspective display was dynamically coupled to the positions of a user’s eyes...

    Prabhatet al. A Comparative Study of Desktop, Fishtank, and Cave Systems for the Exp...

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