Author
|
Conference
|
Journal
|
Organization
|
Year
|
DOI
Look for results that meet for the following criteria:
since
equal to
before
between
and
Search in all domains
Limit my searches in the following domains
Agriculture Science
Arts & Humanities
Biology
Chemistry
Computer Science
Economics & Business
Engineering
Environmental Sciences
Geosciences
Material Science
Mathematics
Medicine
Physics
Social Science
Multidisciplinary
Keywords
(8)
Algorithm Analysis
Combinatorial Games
Computational Complexity
Connected Graph
Honey Bee
outerplanar graph
Polynomial Time
Series-parallel Graph
Subscribe
Academic
Publications
An Algorithmic Analysis of the HoneyBee Game
Edit
An Algorithmic Analysis of the HoneyBee Game
(
Citations: 2
)
BibTex
|
RIS
|
RefWorks
Download
Rudolf Fleischer
,
Gerhard J. Woeginger
The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid or (in a generalized setting) on a
connected graph
with colored nodes. In a single move, a player calls a color and thereby conquers all the nodes of that color that are adjacent to his own current territory. Both players want to conquer the majority of the nodes. We show that winning the game is PSPACE-hard in general, NP-hard on series-parallel graphs, but easy on outerplanar graphs. In the solitaire version, the goal of the single player is to conquer the entire graph with the minimum number of moves. The solitaire version is NP-hard on trees and split graphs, but can be solved in
polynomial time
on co-comparability graphs.
Conference:
Fun with Algorithms - FUN
, pp. 178-189, 2010
DOI:
10.1007/978-3-642-13122-6_19
Cumulative
Annual
View Publication
The following links allow you to view full publications. These links are maintained by other sources not affiliated with Microsoft Academic Search.
(
arxiv.org
)
(
www.springerlink.com
)
(
www.springerlink.com
)
(
www.informatik.uni-trier.de
)
(
dx.doi.org
)
More »
Citation Context
(1)
...Independently of this work, Fleischer and Woeginger have studied a closely related game to Flood-It, known as Honey-Bee [
5
]...
Raphaël Clifford
,
et al.
The Complexity of Flood Filling Games
References
(3)
Computers and Intractability: A Guide to the Theory of NP-Completeness
(
Citations: 18809
)
Michael Randolph Garey
,
David S. Johnson
Conference:
Artificial Evolution - AE
, 1979
Comparability graphs and intersection graphs
(
Citations: 43
)
Martin Charles Golumbic
,
Doron Rotem
,
Jorge Urrutia
Journal:
Discrete Mathematics - DM
, vol. 43, no. 1, pp. 37-46, 1983
More on the Complexity of Common Superstring and Supersequence Problems
(
Citations: 30
)
Martin Middendorf
Journal:
Theoretical Computer Science - TCS
, vol. 125, no. 2, pp. 205-228, 1994
Order by:
Citations
(2)
The Complexity of Flood Filling Games
(
Citations: 1
)
David Arthur
,
Raphaël Clifford
,
Markus Jalsenius
,
Ashley Montanaro
,
Benjamin Sach
Conference:
Fun with Algorithms - FUN
, pp. 307-318, 2010
The Complexity of Flood Filling Games
Raphaël Clifford
,
Markus Jalsenius
,
Ashley Montanaro
,
Benjamin Sach