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Synthesized essence: what game jams teach about prototyping of new software products

Synthesized essence: what game jams teach about prototyping of new software products,10.1145/1810295.1810325,Juergen Musil,Angelika Schweda,Dietmar Wi

Synthesized essence: what game jams teach about prototyping of new software products   (Citations: 2)
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The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising approach for (software+) development projects to foster on new product development. This paper evaluates the concept of game jam, a community design/development activity, and its positive effects on new software product development with tight schedules in time-oriented, competitive environments. Game jams have received more public attention in recent times, but the concept itself has not been formally discussed so far. A game jam is a composition of design and development strategies: new product development, participatory design, lightweight construction, rapid experience prototyping, product-value focusing, aesthetics and technology, concurrent development and multidisciplinarity. Although game jams are normally used for rapid prototyping of small computer games, the constellation of the mentioned elements provides a powerful technique for rapidly prototyping new product ideas and disruptive innovations.
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    • ...Identification of software project candidates is mainly achieved by applying pragmatic bottom-up approaches like various forms of enduser oriented prototyping [1] (explorative development, rapid team prototyping [25])...
    • ...Such approaches are confirmed by game developers, and by our own experience, leading to good end-user focused requirements approximation [1] (thus reducing feature creep) at early project phases [25], but requires seasoned rapid prototypes...

    Juergen Musilet al. Improving Video Game Development: Facilitating Heterogeneous Team Coll...

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