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Computer Vision
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(2)
A City Metaphor to Support Navigation in Complex Information Spaces
Visualization of Massive Retrieved Newsfeeds in Interactive 3D
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Browsing 3-D spaces with 3-D vision: body-driven navigation through the Internet city
Browsing 3-D spaces with 3-D vision: body-driven navigation through the Internet city,10.1109/TDPVT.2002.1024067,Flavia Sparacino,Christopher Richard
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Browsing 3-D spaces with 3-D vision: body-driven navigation through the Internet city
(
Citations: 11
)
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Flavia Sparacino
,
Christopher Richard Wren
,
Ali Azarbayejani
,
Alex Pentland
This paper presents a
computer vision
stereo based interface to navigate inside a 3-D Internet city, using body gestures. A wide-baseline stereo pair of cameras is used to obtain 3-D body models of the user's hands and head in a small desk -area environment. The interface feeds this information to a n HMM gesture classifier to reliably recognize the user's browsing commands. To illustrate the features of this interface we describe its application to our 3-D Internet browser which facilitates the recollection of information by organizing and embedding it inside a virtual city through which the user navigates.
Conference:
3D Data Processing Visualization and Transmission - 3DPVT
, pp. 224-233, 2002
DOI:
10.1109/TDPVT.2002.1024067
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Citation Context
(6)
...Less common techniques, like the ones based on gesture and body motion, suffer from their own drawbacks, often requiring large and/or expensive setups [11], sometimes limiting the user’s natural movements not associated with navigation, or being prone to cause user fatigue in long sessions [
12
]...
Leonardo Fischer
,
et al.
Finding Hidden Objects in Large 3D Environments: The Supermarket Probl...
...In recent years, there has been a trend to combine vision technologies with computer games to develop immersive and perceptual HCI [
2-9
]...
...Consequently, MMI techniques can be applied to achieve at least three targets: i) controlling the moving of game objects [5, 26], ii) controlling the actions/responses of the game object [
3-4
, 6-8], iii) combining scenes of the real world with that of the virtual one for immersive gaming experiences [14]...
...As a result, computer vision techniques are widely applied in several processing stages including data capturing, motion analysis, tracking and gesture/face recognition [
2-9
, 13]...
...For 3-D positioning, two or more cameras are desired; such as stereo camera pairs used in [3,
4
, 17, 24, 25] and multiple cameras used in [6, 16]...
...For spatial normalization, calibration is commonly used [2], especially for 3-D gaming with multiple cameras [3,
4
, 16, 27, 24, 25]...
...Shape is another very popular feature for blobs, which can be represented by the orientation of main axis [9], location of centriod [12], moments [13], size (2-D area and 3-D volume) [
4
, 23, 24] and bounding box [24]...
...Velocity and orientation is often used for motion features [3,
4
, 13, 15, 16], which respectively measure the magnitude and phase of the corresponding motion vector...
...When human body parts or other content of interest are detected, their spatial locations are determined and used for positioning [3,
4
, 9, 13, 14, 16, 17, 19, 23, 25]...
...The body parts and objects used include feet [3], hands [
4
, 13, 16, 17, 19], fingers [16, 17], face/head [4, 23], wrists [25], and external objects like game pieces [9] and markers [14]...
...The body parts and objects used include feet [3], hands [4, 13, 16, 17, 19], fingers [16, 17], face/head [
4
, 23], wrists [25], and external objects like game pieces [9] and markers [14]...
...On the other hand, special body parts can be located via appearance-based modeling, including determining hands and face heuristically from detected skin regions [
4
, 23, 25] and shape modeling of hands, fingers and face for markerless tracking [4, 13, 16, 17, 23, 25]...
...On the other hand, special body parts can be located via appearance-based modeling, including determining hands and face heuristically from detected skin regions [4, 23, 25] and shape modeling of hands, fingers and face for markerless tracking [
4
, 13, 16, 17, 23, 25]...
...Although heuristic approaches can be applied for gesture recognition using thresholding [24] and rulebased reasoning [25], Hidden Markov Model (HMM) is widely employed for this purpose [
4
, 16, 19, 23]...
...In Sparacino et al [
4
], a stereo tracking system is presented to recover the 3-D geometry of the user’s hands and head towards precise and reliable HCI to explore 3-D data of an Internet city...
Jinchang Ren
,
et al.
Immersive and perceptual human-computer interaction using computer vis...
...Stereo tracking of pointing and command gestures, and HMM based gesture recognition is discussed in [
40
]...
Flavia Sparacino
.
Natural Interaction in Intelligent Spaces: Designing for Architecture ...
...Stereo tracking of pointing and command gestures, and HMM based gesture recognition is discussed in [
39
]...
Flavia Sparacino
.
Natural interaction in intelligent spaces: Designing for architecture ...
...readable way. This third dimension can also be used for replacing maps by 3D worlds: landscapes [6] or cities [7] [
8
]...
Nicolas Bonnel
,
et al.
Effective Organization and Visualization of Web Search Results
References
(24)
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
(
Citations: 679
)
Vladimir I. Pavlovic
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Journal:
IEEE Transactions on Pattern Analysis and Machine Intelligence - PAMI
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Human hand modeling, analysis and animation in the context of human computer interaction
(
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Y. Wu
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Visual Recognition of American Sign Language Using Hidden Markov Models
(
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Alex Pentland
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Conference:
IEEE International Conference on Automatic Face and Gesture Recognition - FGR
, 1995
Coupled hidden Markov models for complex action recognition
(
Citations: 454
)
Matthew Brand
,
Nuria Oliver
,
Alex Pentland
Conference:
Computer Vision and Pattern Recognition - CVPR
, pp. 994-999, 1997
Invariant features for 3-D gesture recognition
(
Citations: 110
)
Lee W. Campbell
,
David A. Becker
,
Ali Azarbayejani
,
Aaron F. Bobick
,
Alex Pentland
Conference:
IEEE International Conference on Automatic Face and Gesture Recognition - FGR
, pp. 157-163, 1996
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Citations
(11)
Finding Hidden Objects in Large 3D Environments: The Supermarket Problem
Leonardo Fischer
,
Guilherme Oliveira
,
Daniel Osmari
,
Luciana Nedel
Conference:
Symposium on Virtual Reality - SVR
, 2011
Immersive and perceptual human-computer interaction using computer vision techniques
Jinchang Ren
,
Theodore Vlachos
,
Vasileios Argyriou
Conference:
Computer Vision and Pattern Recognition - CVPR
, 2010
Natural Interaction in Intelligent Spaces: Designing for Architecture and Entertainment
Flavia Sparacino
Published in 2009.
Natural interaction in intelligent spaces: Designing for architecture and entertainment
(
Citations: 1
)
Flavia Sparacino
Journal:
Multimedia Tools and Applications - MTA
, vol. 38, no. 3, pp. 307-335, 2008
Effective Organization and Visualization of Web Search Results
(
Citations: 12
)
Nicolas Bonnel
,
Vincent Lemaire
,
Alexandre Cotarmanac'h
,
Annie Morin
Conference:
Internet, Multimedia Systems and Applications, EuroIMSA - EUROIMSA
, pp. 209-216, 2006