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DIVE: A Scalable Network Architecture Environment for Distributed Virtual Environments

DIVE: A Scalable Network Architecture Environment for Distributed Virtual Environments,Distributed Systems Engineering,E Frecon,M Stenlus

DIVE: A Scalable Network Architecture Environment for Distributed Virtual Environments   (Citations: 2)
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    • ...Trials show that the end to end latency of today’s wide area wireless networks are far beyond these levels of delay, with the expected round trip time of GPRS networks in the region of 1000- 2700ms [8], and whilst its 3G replacements perform better, latencies are still of the order of 400-500ms [9]...

    Angie Chandleret al. On the effects of loose causal consistency in mobile multiplayer games

    • ...The GPRS network suffers from high latency for data transmission (1000-2700ms round trip time [4]), making timely real-time communications between collaborative gamers close to impossible within the scope of any real-time game, and although the emerging 3G networks will be much improved (400- 500ms [1]), it still remains outside the tolerance of the typical real-time multiplayer game...

    Angie Chandleret al. Rendezvous: supporting real-time collaborative mobile gaming in high l...

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