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Is agility out there?: agile practices in game development
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Is agility out there?: agile practices in game development
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Citations: 1
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Fabio Petrillo
,
Marcelo Soares Pimenta
Game development
is a very complex and multidisciplinary activity and surely the success of games as one of most profitable areas in entertainment domain could not be incidentally. The goal of this paper is to investigate if (and how) principles and practices from
Agile Methods
have been adopted in game development, mainly gathering evidences through Postmortem Analysis (PMA). Then we describe how we have conducted PMA in order to identify the good practices adopted in several
game development
projects. The results are discussed, comparing similarities and differences on how these practices are taken in account in (traditional)
software development
and game development.
Conference:
ACM Special Interest Group for Design of Communication - SIGDOC
, pp. 9-15, 2010
DOI:
10.1145/1878450.1878453
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Citation Context
(1)
...There are numerous iterations within and across the preproduction and production phases but the essentially linear, waterfall model (but not necessarily practice [
24
]) for the two phases derives heavily from the film industry and appears to be consistent throughout the videogame industry...
...Petrillo et al. [
24
] continued to extend our post-mortem analysis work to determine what, if any, agile practices have been adopted by the videogame development community...
David Callele
,
et al.
A report on select research opportunities in requirements engineering ...
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Citations
(1)
A report on select research opportunities in requirements engineering for videogame development
David Callele
,
Eric Neufeld
,
Kevin Schneider
Published in 2011.