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A noughts and crosses Java applet to teach programming to primary school children
A noughts and crosses Java applet to teach programming to primary school children   (Citations: 4)
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We report on a continuing study into teaching programming to through their ability to solve puzzles and play games; and to turn this understanding into working code. We review a project in which children have programmed (in Java) AI players for the game of Noughts and Crosses. This code is then incorporated into a 'programmable' Java Applet for use as an educational tool in primary (junior) schools.
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