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Studying Native American Culture in an Immersive Virtual Environment

Studying Native American Culture in an Immersive Virtual Environment,10.1109/ICALT.2008.269,Guy Hokanson,Otto Borchert,Brian M. Slator,Jeff Terpstra,J

Studying Native American Culture in an Immersive Virtual Environment   (Citations: 2)
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Guy Hokanson, Otto Borchert, Brian M. Slator, Jeff Terpstra, Jeffrey T. Clark, Lisa M. Daniels, Heather R. Anderson, Aaron Bergstrom, Thomas A. Hanson, John Reber, Dan Reetz, Kari L. Weishttp://academic.research.microsoft.com/io.ashx?type=5&id=4712372&selfId1=0&selfId2=0&maxNumber=12&query=
On-a-slant village was inhabited by the Mandan, a sedentary native north American tribe, up until the late18th century. The on-a-slant "virtual village" has been constructed by the Worldwide Web Instructional Committee at North Dakota State University using archaeological records and other source materials to authenticallyre-create that space with 3D-rendered graphics. The environment now serves as an exploratory, immersive environment for teaching middle-school students about long-ago society. This paper describes the construction of the virtual village and its earth lodges, the software agent avatars who inhabit the space, and the role-playing game the students play in order to learn about the Mandan and their culture. Data collected over three years show that significant learning is accomplished through playing the on-a-slant game.
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