Looking around with your brain in a virtual world

Looking around with your brain in a virtual world,10.1109/CCMB.2011.5952110,Journal of Physics: Conference Series,Danny Plass-Oude Bos,Matthieu Duvina

Looking around with your brain in a virtual world  
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Danny Plass-Oude Bos, Matthieu Duvinage, Oytun Oktay, Jaime Delgado Saa, Huseyin Guruler, Ayhan Istanbullu, Marijn van Vliet, Bram van de Laar, Mannes Poel, Linsey Roijendijk, Luca Tonin, Ali Bahramisharif
Offline analysis pipelines have been developed and evaluated for the detection of covert attention from electroen-cephalography recordings, and the detection of overt attention in terms of eye movement based on electrooculographic measurements. Some additional analysis were done in order to prepare the pipelines for use in a real-time system. This real-time system and a game application in which these pipelines are to be used were implemented. The game is set in a virtual environment where player is a wildlife photographer on an uninhabited island. Overt attention is used to adjust the angle of the first person camera, when the player is tracking animals. When making a photograph, the animal will flee when it notices it is looked at directly, so covert attention is required to get a good shot. Future work will entail user tests with this system to evaluate usability, user experience, and characteristics of the signals related to overt and covert attention when used in such an immersive environment.
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