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Stereoscopic 3D in video games: A review of current design practices and challenges

Stereoscopic 3D in video games: A review of current design practices and challenges,10.1109/CGAMES.2011.6000331,Noel Mahoney,Andreas Oikonomou,David W

Stereoscopic 3D in video games: A review of current design practices and challenges  
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This research investigates if there is potential for opening up new experiences in games using stereoscopic 3D. For games to work in S-3D they need be designed from the start to make best use of the technology. The research approach adopted was a practical investigation using volunteers to play 2D and S-3D games before answering a questionnaire on the effects of stereoscopic 3D in gameplay. The findings show that games that were designed to work in 2D that were subsequently converted to S-3D do not transfer very well. Overall the study found that games targeted to stereoscopic 3D audiences and devices must be designed from the start with stereoscopic 3D in mind. To ensure S-3D can increase immersion, designers must focus on building in the key elements of immersion that can only be achieved in S-3D.
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