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A Directional Occlusion Shading Model for Interactive Direct Volume Rendering

A Directional Occlusion Shading Model for Interactive Direct Volume Rendering,10.1111/j.1467-8659.2009.01464.x,Computer Graphics Forum,Mathias Schott,

A Directional Occlusion Shading Model for Interactive Direct Volume Rendering   (Citations: 11)
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Journal: Computer Graphics Forum - CGF , vol. 28, no. 3, pp. 855-862, 2009
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    • ...The slice-based techniques consist of half angle slicing [14], which stands out with a high citation count, and two newer models, directional occlusion shading [30] and mul-...
    • ...Directional occlusion shading was introduced by Schott et al. [30]...

    Florian Lindemannet al. About the Influence of Illumination Models on Image Comprehension in D...

    • ...While computationally inexpensive techniques, such as semitransparent halos [2] or directional occlusion [31] can easily be implemented on GPUs to improve depth perception, more advanced lighting models 1795...

    Philipp Schlegelet al. Extinction-Based Shading and Illumination in GPU Volume Ray-Casting

    • ...The approach of incorporating a larger neighborhood into the shading computation is not new and has been previously exploited by other shading models [11, 20, 23]...
    • ...Schott et al. [23] propose a different, but also inexpensive implementation which restricts ambient occlusion computation to a user-specified cone angle by assuming the light position coincides with the camera position (head light)...

    Timo Ropinskiet al. Interactive volumetric lighting simulating scattering and shadowing

    • ...We use an interactive gradient-free illumination model inspired by Schott et al. [31] to visually reduce the noise and to provide depth cues...
    • ...Inspired by the approach of Bruckner et al. [6], Desgranges et al. [8] as well as recent work by Schott et al. [31], we use a slicebased volume rendering method where an incremental blurring operation is applied to the accumulated opacity buffer...

    Daniel Patelet al. Seismic volume visualization for horizon extraction

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