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(1)
Direct Volume Rendering
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A Directional Occlusion Shading Model for Interactive Direct Volume Rendering
A Directional Occlusion Shading Model for Interactive Direct Volume Rendering,10.1111/j.1467-8659.2009.01464.x,Computer Graphics Forum,Mathias Schott,
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A Directional Occlusion Shading Model for Interactive Direct Volume Rendering
(
Citations: 11
)
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Mathias Schott
,
Vincent Pegoraro
,
Charles D. Hansen
,
Kevin Boulanger
,
Kadi Bouatouch
Journal:
Computer Graphics Forum - CGF
, vol. 28, no. 3, pp. 855-862, 2009
DOI:
10.1111/j.1467-8659.2009.01464.x
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blackwell-synergy.com
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(
dx.doi.org
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(
www.informatik.uni-trier.de
)
Citation Context
(4)
...The slice-based techniques consist of half angle slicing [14], which stands out with a high citation count, and two newer models, directional occlusion shading [
30
] and mul-...
...Directional occlusion shading was introduced by Schott et al. [
30
]...
Florian Lindemann
,
et al.
About the Influence of Illumination Models on Image Comprehension in D...
...While computationally inexpensive techniques, such as semitransparent halos [2] or directional occlusion [
31
] can easily be implemented on GPUs to improve depth perception, more advanced lighting models 1795...
Philipp Schlegel
,
et al.
Extinction-Based Shading and Illumination in GPU Volume Ray-Casting
...The approach of incorporating a larger neighborhood into the shading computation is not new and has been previously exploited by other shading models [11, 20,
23
]...
...Schott et al. [
23
] propose a different, but also inexpensive implementation which restricts ambient occlusion computation to a user-specified cone angle by assuming the light position coincides with the camera position (head light)...
Timo Ropinski
,
et al.
Interactive volumetric lighting simulating scattering and shadowing
...We use an interactive gradient-free illumination model inspired by Schott et al. [
31
] to visually reduce the noise and to provide depth cues...
...Inspired by the approach of Bruckner et al. [6], Desgranges et al. [8] as well as recent work by Schott et al. [
31
], we use a slicebased volume rendering method where an incremental blurring operation is applied to the accumulated opacity buffer...
Daniel Patel
,
et al.
Seismic volume visualization for horizon extraction
References
(8)
Depth discrimination from shading under diffuse lighting
(
Citations: 39
)
Heinrich H Bülthoff
Journal:
Perception
, vol. 29, no. 6, pp. 649-660, 2000
Optical Models for Direct Volume Rendering
(
Citations: 318
)
Nelson L. Max
Journal:
IEEE Transactions on Visualization and Computer Graphics - TVCG
, vol. 1, no. 2, pp. 99-108, 1995
Multidimensional Transfer Functions for Interactive Volume Rendering
(
Citations: 211
)
Joe Kniss
,
Gordon L. Kindlmann
,
Charles D. Hansen
Journal:
IEEE Transactions on Visualization and Computer Graphics - TVCG
, vol. 8, no. 3, pp. 270-285, 2002
Models of light reflection for computer synthesized pictures
(
Citations: 387
)
James F. Blinn
Journal:
ACM Siggraph Computer Graphics
, vol. 11, no. 2, pp. 192-198, 1977
Enhancing Depth-Perception with Flexible Volumetric Halos
(
Citations: 24
)
Stefan Bruckner
,
Eduard Gröller
Journal:
IEEE Transactions on Visualization and Computer Graphics - TVCG
, vol. 13, no. 6, pp. 1344-1351, 2007
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Citations
(11)
Image Plane Sweep Volume Illumination
(
Citations: 1
)
Erik Sunden
,
Anders Ynnerman
,
Timo Ropinski
Journal:
IEEE Transactions on Visualization and Computer Graphics - TVCG
, vol. 17, no. 12, pp. 2125-2134, 2011
About the Influence of Illumination Models on Image Comprehension in Direct Volume Rendering
(
Citations: 1
)
Florian Lindemann
,
Timo Ropinski
Journal:
IEEE Transactions on Visualization and Computer Graphics - TVCG
, vol. 17, no. 12, pp. 1922-1931, 2011
Extinction-Based Shading and Illumination in GPU Volume Ray-Casting
Philipp Schlegel
,
Maxim Makhinya
,
Renato Pajarola
Journal:
IEEE Transactions on Visualization and Computer Graphics - TVCG
, vol. 17, no. 12, pp. 1795-1802, 2011
A Multidirectional Occlusion Shading Model for Direct Volume Rendering
(
Citations: 4
)
Veronika Soltészová
,
Daniel Patel
,
Stefan Bruckner
,
Ivan Viola
Journal:
Computer Graphics Forum - CGF
, vol. 29, no. 3, pp. 883-891, 2010
Interactive volumetric lighting simulating scattering and shadowing
(
Citations: 4
)
Timo Ropinski
,
Christian Döring
,
Christof Rezk-Salama
Conference:
Visualization Symposium, Pacific Asia-Pacific - formerly Asia-Pacific APVIS
, pp. 169-176, 2010