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Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays

Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays,10.1145/1738826.1738853,Sebastian Boring,Marko

Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays   (Citations: 4)
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Large and public displays mostly provide little interactiv- ity due to technical constraints, making it difficult for people to capture interesting information or to influence the screen's content. Through the combination of large- scale visual output and the mobile phone as an input de- vice, bidirectional interaction with large public displays can be enabled. In this paper, we propose and compare three different interaction techniques (Scroll, Tilt and Move) for continuous control of a pointer located on a remote display using a mobile phone. Since each of these techniques seemed to have arguments for and against them, we conducted a comparative evaluation and dis- covered their specific strengths and weaknesses. We re- port the implementation of the techniques, their design and results of our user study. The experiment revealed that while Move and Tilt can be faster, they also introduce higher error rates for selection tasks. Author Keywords
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    • ...keys, joysticks, cameras, touch-screens, accelerometers or other sensors [1], [2]...
    • ...Boring et al. [2] compare the techniques Scroll (using input from the keys or joysticks of mobile phones), Tilt (sensed by an accelerometer) and Move (using optical-flow image recognition) to control a cursor on a display...

    Gregor Brollet al. Touch to Play -- Exploring Touch-Based Mobile Interaction with Public ...

    • ...Boring et al. [3] have compared the techniques Scroll (using input from keys or joysticks of mobile phones), Tilt (sensed by an accelerometer) and Move (using optical-flow image recognition) for controlling a cursor on a public display...

    Gregor Brollet al. Design and evaluation of techniques for mobile interaction with dynami...

    • ...• Opposite to other physical UIs and public displays (see [1]), dynamic NFC-displays comprise a completely interactive physical UI, resulting in a higher degree of interactivity and a more direct interaction with mobile devices...

    Gregor Brollet al. Touch to play: mobile gaming with dynamic, NFC-based physical user int...

    • ...Gesture-based interfaces have found their way into consumer applications being now common for mobile devices [21], computer games [5], interactive surfaces [6], and large displays [2, 3, 4]. The main motivation for using gestures in the interface lies with them being natural and familiar for users to perform...
    • ...The most common technologies that have been proposed for interacting with public ambient displays include mobile phones [2, 3, 4] and gesture recognition [7, 8, 10, 16, 19]...
    • ...Mobile phones have been primarily used for controlling cursors on remote displays in a WIMP-like fashion [2, 3, 4] but also as sensing devices for capturing gestures such as tilting and throwing [4]...
    • ...There are no constraints however on how these gestures should be captured and they may be very well acquired using the mobile device acting as a sensor [3, 4]. It is interesting therefore to analyze the differences between the two major approaches being previously considered for controlling content on public displays: mobile phones vs. gestures...
    • ...In some cases, the two approaches overlap such is the case of using tilt or throw movements [3, 4] captured by the sensing capabilities of the mobile phone...

    Radu-Daniel Vatavu. Reusable Gestures for Interacting with Ambient Displays in Unfamiliar ...

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