
The application visualization system: a computational environment for scientific visualization (1989)

501


Freeform deformation of solid geometric models (1996)

499


Open GL Programming Guide (1996)

498


Geometric compression through topological surgery (1998)

494


Measuring and modeling anisotropic reflection (1992)

490


Realistic modeling for facial animation (1995)

490


Data structure for soft objects (1986)

489


Graph Visualization and Navigation in Information Visualization:A Survey (2000)

488


A Reflectance Model for Computer Graphics (1982)

480


On visible surface generation by a priori tree structures (1980)

477


Highquality video view interpolation using a layered representation (2004)

475


Clark: "recursively generated bspllne surfaces on arbitrary topological meshes (1978)

473


Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments (1993)

471


Graphcut textures: image and video synthesis using graph cuts (2003)

469


Differential Geometry of Curves and Surfaces (1976)

467


Synthesizing realistic facial expressions from photographs (1998)

466


Surfels: surface elements as rendering primitives (2000)

465


Geometry compression (1995)

462


A rapid hierarchical radiosity algorithm (1991)

462


Texture and reflection in computer generated images (1976)

458


Modeling the interaction of light between diffuse surfaces (1984)

458


Multiresolution analysis for surfaces of arbitrary topological type (1997)

458


SKETCH: an interface for sketching 3D scenes (1996)

458


OBBTree: A Hierarchical Structure for Rapid Interference Detection (1996)

458


Action Synopsis: Pose Selection and Illustration (2005)

458


Shape distributions (2002)

458


Casting curved shadows on curved surfaces (1978)

455


There is more to context than location (1999)

455


Triangle Mesh Compression (1998)

454


Hierarchical geometric models for visible surface algorithms (1976)

453


Discrete DifferentialGeometry Operators for Triangulated 2Manifolds (2002)

453


Spacetime constraints (1988)

452


Computer facial animation (1996)

452


Ray tracing volume densities (1984)

450


Image analogies (2001)

447


Poisson image editing (2003)

447


View morphing (1996)

444


Creating full view panoramic image mosaics and environment maps (1997)

443


Mathematical elements for computer graphics (1976)

442


ExampleBased SuperResolution (2002)

442


Fast multiresolution image querying (1995)

441


Interactive multiresolution modeling on arbitrary meshes (1998)

441


Principles in interactive computer graphics (1973)

439


Video mosaics for virtual environments (1996)

439


A search engine for 3D models (2003)

438


Efficient Collision Detection Using Bounding Volume Hierarchies of kDOPs (1998)

438


An Introduction to Splines for Use in Computer Graphics and Geometric Modeling (1998)

437


Interactive control of avatars animated with human motion data (2002)

437


Tree visualization with Treemaps: A 2d spacefilling approach (1991)

436


A butterfly subdivision scheme for surface interpolation with tension control (1990)

436


Parallel coordinates: a tool for visualizing multidimensional geometry (1990)

436


The Princeton Shape Benchmark (2004)

436


Motion signal processing (1995)

435


The office of the future: a unified approach to imagebased modeling and spatially immersive displays (1998)

433


Evolving virtual creatures (1994)

432


Improv: a system for scripting interactive actors in virtual worlds (1996)

431


Pyramidal parametrics (1983)

430


Precomputed radiance transfer for realtime rendering in dynamic, lowfrequency lighting environments (2002)

430


Simulation of wrinkled surfaces (1978)

429


A new Voronoibased surface reconstruction algorithm (1998)

429


Piecewise smooth surface reconstruction (1994)

428


Gradient domain high dynamic range compression (2002)

427


The plane with parallel coordinates (1985)

426


Realtime, continuous level of detail rendering of height fields (1996)

424


Octrees for faster isosurface generation (1992)

421


Wavelets for computer graphics  theory and applications (1996)

420


An introduction to solid modeling (1988)

420


Optimal surface reconstruction from planar contours (1977)

416


Reverse engineering of geometric models  an introduction (1997)

416


Artificial evolution for computer graphics (1991)

414


The CAVE: audio visual experience automatic virtual environment (1992)

412


Computational geometry for design and manufacture (1981)

411


Deformable models (1988)

411


A subdivision algorithm for computer display of curved surfaces (1974)

409


Rendering synthetic objects into real scenes: Bridging traditional and imagebased graphics with global illumination and high dynamic range photography (1998)

409


D~fferemial geometry of curves and surfaces (1976)

408


Retargeting Motion to New Characters (1998)

407


Reflectance and texture of realworld surfaces (1999)

404


Visual simulation of smoke (2001)

404


A Survey of GeneralPurpose Computation on Graphics Hardware (2007)

403


Fast bilateral filtering for the display of highdynamicrange images (2002)

402


Simplification Envelopes (1996)

401


Specifying gestures by example (1991)

401


Least squares conformal maps for automatic texture atlas generation (2002)

401


ICOLLIDE: An Interactive and Exact Collision Detection System for LargeScale Environments (1995)

398


Reflectance and Texture of RealWorld Surfaces (1996)

398


A Characterization of Ten HiddenSurface Algorithms (1974)

397


Principles of digital image synthesis (1995)

397


MAPS: multiresolution adaptive parameterization of surfaces (1998)

396


An introduction to solid modeling (1988)

394


Viewdependent simplification of arbitrary polygonal environments (1997)

390


Introduction to implicit surfaces (1997)

389


Summedarea tables for texture mapping (1984)

388


Artificial fishes: physics, locomotion, perception, behavior (1994)

388


Models of light reflection for computer synthesized pictures (1977)

387


Radiosity and realistic image synthesis (1993)

387


RealTime Elastic Deformations of Soft Tissues for Surgery Simulation (1999)

384


Edgebreaker: Connectivity Compression for Triangle Meshes (1999)

384


Geometry images (2002)

384


Photo tourism: exploring photo collections in 3D (2006)

376
