Top publications in graphics 101–200 of 61,459 results
Publications Citations  
101
The application visualization system: a computational environment for scientific visualization (1989) 501
102
Free-form deforma-tion of solid geometric models (1996) 499
103
Open GL Programming Guide (1996) 498
104
Geometric compression through topological surgery (1998) 494
105
Measuring and modeling anisotropic reflection (1992) 490
106
Realistic modeling for facial animation (1995) 490
107
Data structure for soft objects (1986) 489
108
Graph Visualization and Navigation in Information Visualization:A Survey (2000) 488
109
A Reflectance Model for Computer Graphics (1982) 480
110
On visible surface generation by a priori tree structures (1980) 477
111
High-quality video view interpolation using a layered representation (2004) 475
112
Clark: "recursively generated b-spllne surfaces on arbitrary topological meshes (1978) 473
113
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments (1993) 471
114
Graphcut textures: image and video synthesis using graph cuts (2003) 469
115
Differential Geometry of Curves and Surfaces (1976) 467
116
Synthesizing realistic facial expressions from photographs (1998) 466
117
Surfels: surface elements as rendering primitives (2000) 465
118
Geometry compression (1995) 462
119
A rapid hierarchical radiosity algorithm (1991) 462
120
Texture and reflection in computer generated images (1976) 458
121
Modeling the interaction of light between diffuse surfaces (1984) 458
122
Multiresolution analysis for surfaces of arbitrary topological type (1997) 458
123
SKETCH: an interface for sketching 3D scenes (1996) 458
124
OBB-Tree: A Hierarchical Structure for Rapid Interference Detection (1996) 458
125
Action Synopsis: Pose Selection and Illustration (2005) 458
126
Shape distributions (2002) 458
127
Casting curved shadows on curved surfaces (1978) 455
128
There is more to context than location (1999) 455
129
Triangle Mesh Compression (1998) 454
130
Hierarchical geometric models for visible surface algorithms (1976) 453
131
Discrete Differential-Geometry Operators for Triangulated 2-Manifolds (2002) 453
132
Spacetime constraints (1988) 452
133
Computer facial animation (1996) 452
134
Ray tracing volume densities (1984) 450
135
Image analogies (2001) 447
136
Poisson image editing (2003) 447
137
View morphing (1996) 444
138
Creating full view panoramic image mosaics and environment maps (1997) 443
139
Mathematical elements for computer graphics (1976) 442
140
Example-Based Super-Resolution (2002) 442
141
Fast multiresolution image querying (1995) 441
142
Interactive multi-resolution modeling on arbitrary meshes (1998) 441
143
Principles in interactive computer graphics (1973) 439
144
Video mosaics for virtual environments (1996) 439
145
A search engine for 3D models (2003) 438
146
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs (1998) 438
147
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling (1998) 437
148
Interactive control of avatars animated with human motion data (2002) 437
149
Tree visualization with Tree-maps: A 2-d space-filling approach (1991) 436
150
A butterfly subdivision scheme for surface interpolation with tension control (1990) 436
151
Parallel coordinates: a tool for visualizing multi-dimensional geometry (1990) 436
152
The Princeton Shape Benchmark (2004) 436
153
Motion signal processing (1995) 435
154
The office of the future: a unified approach to image-based modeling and spatially immersive displays (1998) 433
155
Evolving virtual creatures (1994) 432
156
Improv: a system for scripting interactive actors in virtual worlds (1996) 431
157
Pyramidal parametrics (1983) 430
158
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments (2002) 430
159
Simulation of wrinkled surfaces (1978) 429
160
A new Voronoi-based surface reconstruction algorithm (1998) 429
161
Piecewise smooth surface reconstruction (1994) 428
162
Gradient domain high dynamic range compression (2002) 427
163
The plane with parallel coordinates (1985) 426
164
Real-time, continuous level of detail rendering of height fields (1996) 424
165
Octrees for faster isosurface generation (1992) 421
166
Wavelets for computer graphics - theory and applications (1996) 420
167
An introduction to solid modeling (1988) 420
168
Optimal surface reconstruction from planar contours (1977) 416
169
Reverse engineering of geometric models - an introduction (1997) 416
170
Artificial evolution for computer graphics (1991) 414
171
The CAVE: audio visual experience automatic virtual environment (1992) 412
172
Computational geometry for design and manufacture (1981) 411
173
Deformable models (1988) 411
174
A subdivision algorithm for computer display of curved surfaces (1974) 409
175
Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography (1998) 409
176
D~fferemial geometry of curves and surfaces (1976) 408
177
Retargeting Motion to New Characters (1998) 407
178
Reflectance and texture of real-world surfaces (1999) 404
179
Visual simulation of smoke (2001) 404
180
A Survey of General-Purpose Computation on Graphics Hardware (2007) 403
181
Fast bilateral filtering for the display of high-dynamic-range images (2002) 402
182
Simplification Envelopes (1996) 401
183
Specifying gestures by example (1991) 401
184
Least squares conformal maps for automatic texture atlas generation (2002) 401
185
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments (1995) 398
186
Reflectance and Texture of Real-World Surfaces (1996) 398
187
A Characterization of Ten Hidden-Surface Algorithms (1974) 397
188
Principles of digital image synthesis (1995) 397
189
MAPS: multiresolution adaptive parameterization of surfaces (1998) 396
190
An introduction to solid modeling (1988) 394
191
View-dependent simplification of arbitrary polygonal environments (1997) 390
192
Introduction to implicit surfaces (1997) 389
193
Summed-area tables for texture mapping (1984) 388
194
Artificial fishes: physics, locomotion, perception, behavior (1994) 388
195
Models of light reflection for computer synthesized pictures (1977) 387
196
Radiosity and realistic image synthesis (1993) 387
197
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation (1999) 384
198
Edgebreaker: Connectivity Compression for Triangle Meshes (1999) 384
199
Geometry images (2002) 384
200
Photo tourism: exploring photo collections in 3D (2006) 376