Top publications in graphics 101–200 of 61,347 results
Publications Citations  
101
Open GL Programming Guide (1996) 498
102
Geometric compression through topological surgery (1998) 494
103
Measuring and modeling anisotropic reflection (1992) 490
104
Realistic modeling for facial animation (1995) 490
105
Data structure for soft objects (1986) 489
106
Graph Visualization and Navigation in Information Visualization:A Survey (2000) 488
107
A Reflectance Model for Computer Graphics (1982) 480
108
On visible surface generation by a priori tree structures (1980) 477
109
High-quality video view interpolation using a layered representation (2004) 475
110
Clark: "recursively generated b-spllne surfaces on arbitrary topological meshes (1978) 473
111
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments (1993) 471
112
Graphcut textures: image and video synthesis using graph cuts (2003) 469
113
Synthesizing realistic facial expressions from photographs (1998) 466
114
Surfels: surface elements as rendering primitives (2000) 465
115
Geometry compression (1995) 462
116
A rapid hierarchical radiosity algorithm (1991) 462
117
Texture and reflection in computer generated images (1976) 458
118
Modeling the interaction of light between diffuse surfaces (1984) 458
119
Multiresolution analysis for surfaces of arbitrary topological type (1997) 458
120
SKETCH: an interface for sketching 3D scenes (1996) 458
121
OBB-Tree: A Hierarchical Structure for Rapid Interference Detection (1996) 458
122
Action Synopsis: Pose Selection and Illustration (2005) 458
123
Shape distributions (2002) 458
124
Casting curved shadows on curved surfaces (1978) 455
125
There is more to context than location (1999) 455
126
Triangle Mesh Compression (1998) 454
127
Hierarchical geometric models for visible surface algorithms (1976) 453
128
Discrete Differential-Geometry Operators for Triangulated 2-Manifolds (2002) 453
129
Spacetime constraints (1988) 452
130
Computer facial animation (1996) 452
131
Ray tracing volume densities (1984) 450
132
Image analogies (2001) 447
133
Poisson image editing (2003) 447
134
View morphing (1996) 444
135
Creating full view panoramic image mosaics and environment maps (1997) 443
136
Mathematical elements for computer graphics (1976) 442
137
Example-Based Super-Resolution (2002) 442
138
Fast multiresolution image querying (1995) 441
139
Interactive multi-resolution modeling on arbitrary meshes (1998) 441
140
Principles in interactive computer graphics (1973) 439
141
Video mosaics for virtual environments (1996) 439
142
A search engine for 3D models (2003) 438
143
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs (1998) 438
144
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling (1998) 437
145
Interactive control of avatars animated with human motion data (2002) 437
146
Tree visualization with Tree-maps: A 2-d space-filling approach (1991) 436
147
A butterfly subdivision scheme for surface interpolation with tension control (1990) 436
148
Parallel coordinates: a tool for visualizing multi-dimensional geometry (1990) 436
149
The Princeton Shape Benchmark (2004) 436
150
Motion signal processing (1995) 435
151
The office of the future: a unified approach to image-based modeling and spatially immersive displays (1998) 433
152
Evolving virtual creatures (1994) 432
153
Improv: a system for scripting interactive actors in virtual worlds (1996) 431
154
Pyramidal parametrics (1983) 430
155
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments (2002) 430
156
Simulation of wrinkled surfaces (1978) 429
157
A new Voronoi-based surface reconstruction algorithm (1998) 429
158
Piecewise smooth surface reconstruction (1994) 428
159
Gradient domain high dynamic range compression (2002) 427
160
The plane with parallel coordinates (1985) 426
161
Real-time, continuous level of detail rendering of height fields (1996) 424
162
Octrees for faster isosurface generation (1992) 421
163
Wavelets for computer graphics - theory and applications (1996) 420
164
An introduction to solid modeling (1988) 420
165
Optimal surface reconstruction from planar contours (1977) 416
166
Reverse engineering of geometric models - an introduction (1997) 416
167
Artificial evolution for computer graphics (1991) 414
168
The CAVE: audio visual experience automatic virtual environment (1992) 412
169
Computational geometry for design and manufacture (1981) 411
170
Deformable models (1988) 411
171
A subdivision algorithm for computer display of curved surfaces (1974) 409
172
Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography (1998) 409
173
D~fferemial geometry of curves and surfaces (1976) 408
174
Retargeting Motion to New Characters (1998) 407
175
Reflectance and texture of real-world surfaces (1999) 404
176
Visual simulation of smoke (2001) 404
177
A Survey of General-Purpose Computation on Graphics Hardware (2007) 403
178
Fast bilateral filtering for the display of high-dynamic-range images (2002) 402
179
Simplification Envelopes (1996) 401
180
Specifying gestures by example (1991) 401
181
Least squares conformal maps for automatic texture atlas generation (2002) 401
182
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments (1995) 398
183
Reflectance and Texture of Real-World Surfaces (1996) 398
184
A Characterization of Ten Hidden-Surface Algorithms (1974) 397
185
Principles of digital image synthesis (1995) 397
186
MAPS: multiresolution adaptive parameterization of surfaces (1998) 396
187
An introduction to solid modeling (1988) 394
188
View-dependent simplification of arbitrary polygonal environments (1997) 390
189
Introduction to implicit surfaces (1997) 389
190
Summed-area tables for texture mapping (1984) 388
191
Artificial fishes: physics, locomotion, perception, behavior (1994) 388
192
Models of light reflection for computer synthesized pictures (1977) 387
193
Radiosity and realistic image synthesis (1993) 387
194
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation (1999) 384
195
Edgebreaker: Connectivity Compression for Triangle Meshes (1999) 384
196
Geometry images (2002) 384
197
Photo tourism: exploring photo collections in 3D (2006) 376
198
Extended free-form deformation: a sculpturing tool for 3D geometric modeling (1990) 375
199
Multilevel partition of unity implicits (2003) 375
200
Acquiring the Reflectance Field of a Human Face (2000) 374