Top publications in graphics 201–300 of 61,350 results
Publications Citations  
201
Practical animation of liquids (2001) 374
202
Information Visualization and Visual Data Mining (2002) 373
203
A progressive refinement approach to fast radiosity image generation (1988) 372
204
Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents (1994) 368
205
Lazy snapping (2004) 368
206
Photographic tone reproduction for digital images (2002) 367
207
A multiresolution spline with application to image mosaics (1983) 364
208
Color image quantization for frame buffer display (1982) 360
209
Verbs and Adverbs: Multidimensional Motion Interpolation (1998) 360
210
Motion warping (1995) 359
211
Collision Detection and Response for Computer Animation (1988) 357
212
Geometric modeling (1985) 357
213
Linear algebra operators for GPU implementation of numerical algorithms (2003) 357
214
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors (2003) 357
215
Superquadrics and Angle-Preserving Transformations (1981) 356
216
Virtual reality on a WIM: interactive worlds in miniature (1995) 356
217
Animating human athletics (1995) 355
218
Shadow algorithms for computer graphics (1977) 354
219
Progressive geometry compression (2000) 354
220
Real-time rendering (1999) 353
221
Stochastic sampling in computer graphics (1986) 352
222
Hierarchical Z-buffer visibility (1993) 352
223
level of detail for 3d graphics (2002) 352
224
A polygonal approximation to direct scalar volume rendering (1990) 346
225
Spherical wavelets: efficiently representing functions on the sphere (1995) 345
226
Cg: a system for programming graphics hardware in a C-like language (2003) 345
227
ROAMing terrain: real-time optimally adapting meshes (1997) 345
228
Smooth view-dependent level-of-detail control and its application to terrain rendering (1998) 345
229
Visualizing the non-visual: spatial analysis and interaction with information from text documents (1995) 343
230
Information Visualization (2001) 342
231
Pad: an alternative approach to the computer interface (1993) 341
232
Image Reconstruction From Projections (1995) 338
233
Comparison of Video Shot Boundary Detection Techniques (1996) 338
234
Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms (1990) 338
235
Intelligent scissors for image composition (1995) 338
236
The RADIANCE lighting simulation and rendering system (1994) 338
237
A sorting classification of parallel rendering (1994) 335
238
Sparse matrix solvers on the GPU: conjugate gradients and multigrid (2003) 333
239
Multi-resolution 3d approximation for rendering complex scenes (1993) 330
240
Realistic Animation of Liquids (1996) 330
241
Mean value coordinates (2003) 330
242
BEAT: the Behavior Expression Animation Toolkit (2001) 328
243
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes (1997) 327
244
Differential Geometry of Curves and Surfaces (1952) 325
245
Point set surfaces (2001) 325
246
Rooms: the use of multiple virtual workspaces to reduce space contention in a window-based graphical user interface (1986) 324
247
Representation theory of artin algebras III (1975) 324
248
Visibility preprocessing for interactive walkthroughs (1991) 323
249
Parameterized Models for Facial Animation (1982) 323
250
Marching cubes: A high resolution 3D surface reconstruction algorithm (1992) 323
251
Rendering with concentric mosaics (1999) 323
252
Realistic image synthesis using photon mapping (2001) 323
253
Comprehensible rendering of 3-D shapes (1990) 322
254
Direct manipulation of free-form deformations (1992) 322
255
Synthesizing natural textures (2001) 322
256
Unstructured lumigraph rendering (2001) 322
257
Ray tracing on programmable graphics hardware (2002) 321
258
Texture mapping progressive meshes (2001) 321
259
Proceedings-Sixth International Conference on Pattern Recognition (1983) 320
260
On Visual Similarity Based 3D Model Retrieval (2003) 320
261
Polygonization of implicit surfaces (1988) 319
262
Optical Models for Direct Volume Rendering (1995) 318
263
Interactive multiresolution mesh editing (1997) 317
264
Survey of Polygonal Surface Simplification Algorithms (1997) 316
265
Multiresolution sampling procedure for analysis and synthesis of texture images (1997) 312
266
The hemi-cube: a radiosity solution for complex environments (1985) 311
267
Shade trees (1984) 311
268
Hierarchical splatting: a progressive refinement algorithm for volume rendering (1991) 311
269
Parametrization and smooth approximation of surface triangulations (1997) 310
270
Style machines (2000) 310
271
Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior (1996) 309
272
Chromium: a stream-processing framework for interactive rendering on clusters (2002) 309
273
Adaptively sampled distance fields: a general representation of shape for computer graphics (2000) 309
274
Collision Detection and Response for Computer Animation (1988) 308
275
Graphical fisheye views (1994) 308
276
Multiresolution signal processing for meshes (1999) 307
277
Video textures (2000) 307
278
Video Rewrite: driving visual speech with audio (1997) 306
279
Fast shadows and lighting effects using texture mapping (1992) 304
280
Behaviour of recursive division surfaces near extraordinary points (1978) 304
281
Computer rendering of stochastic models (1982) 303
282
Modeling inelastic deformation: viscolelasticity, plasticity, fracture (1988) 303
283
Fast computation of Generalized Voronoi Diagrams Using Graphics Hardware (2000) 303
284
Survey of Texture Mapping (1986) 301
285
Hierarchical B-spline refinement (1988) 299
286
Surface splatting (2001) 299
287
Collision Detection between Geometric Models: A Survey (1998) 299
288
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics (1994) 297
289
Rendering fur with three dimensional textures (1989) 297
290
Color Transfer between Images (2001) 297
291
Visualization in Scientific Computing (1987) 296
292
Using particles to sample and control implicit surfaces (1994) 296
293
A course of higher mathematics (1964) 296
294
A Survey on Pixel-Based Skin Color Detection Techniques (2003) 296
295
Science and Civilisation in China (1977) 295
296
An introduction to splines for use in computer graphics and geometric modelling (1987) 295
297
Plenoptic sampling (2000) 295
298
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping (1998) 294
299
Moving objects in space: exploiting proprioception in virtual-environment interaction (1997) 294
300
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation (2000) 294