Top publications in graphics 201–300 of 61,461 results
Publications Citations  
201
Extended free-form deformation: a sculpturing tool for 3D geometric modeling (1990) 375
202
Multilevel partition of unity implicits (2003) 375
203
Acquiring the Reflectance Field of a Human Face (2000) 374
204
Practical animation of liquids (2001) 374
205
Information Visualization and Visual Data Mining (2002) 373
206
A progressive refinement approach to fast radiosity image generation (1988) 372
207
Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents (1994) 368
208
Lazy snapping (2004) 368
209
Photographic tone reproduction for digital images (2002) 367
210
A multiresolution spline with application to image mosaics (1983) 364
211
Color image quantization for frame buffer display (1982) 360
212
Verbs and Adverbs: Multidimensional Motion Interpolation (1998) 360
213
Motion warping (1995) 359
214
Collision Detection and Response for Computer Animation (1988) 357
215
Geometric modeling (1985) 357
216
Linear algebra operators for GPU implementation of numerical algorithms (2003) 357
217
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors (2003) 357
218
Superquadrics and Angle-Preserving Transformations (1981) 356
219
Virtual reality on a WIM: interactive worlds in miniature (1995) 356
220
Animating human athletics (1995) 355
221
Shadow algorithms for computer graphics (1977) 354
222
Progressive geometry compression (2000) 354
223
Real-time rendering (1999) 353
224
Stochastic sampling in computer graphics (1986) 352
225
Hierarchical Z-buffer visibility (1993) 352
226
level of detail for 3d graphics (2002) 352
227
A polygonal approximation to direct scalar volume rendering (1990) 346
228
Spherical wavelets: efficiently representing functions on the sphere (1995) 345
229
Cg: a system for programming graphics hardware in a C-like language (2003) 345
230
ROAMing terrain: real-time optimally adapting meshes (1997) 345
231
Smooth view-dependent level-of-detail control and its application to terrain rendering (1998) 345
232
Visualizing the non-visual: spatial analysis and interaction with information from text documents (1995) 343
233
Information Visualization (2001) 342
234
Pad: an alternative approach to the computer interface (1993) 341
235
Image Reconstruction From Projections (1995) 338
236
Comparison of Video Shot Boundary Detection Techniques (1996) 338
237
Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms (1990) 338
238
Intelligent scissors for image composition (1995) 338
239
The RADIANCE lighting simulation and rendering system (1994) 338
240
A sorting classification of parallel rendering (1994) 335
241
Sparse matrix solvers on the GPU: conjugate gradients and multigrid (2003) 333
242
Multi-resolution 3d approximation for rendering complex scenes (1993) 330
243
Realistic Animation of Liquids (1996) 330
244
Mean value coordinates (2003) 330
245
BEAT: the Behavior Expression Animation Toolkit (2001) 328
246
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes (1997) 327
247
Differential Geometry of Curves and Surfaces (1952) 325
248
Point set surfaces (2001) 325
249
Rooms: the use of multiple virtual workspaces to reduce space contention in a window-based graphical user interface (1986) 324
250
Representation theory of artin algebras III (1975) 324
251
Visibility preprocessing for interactive walkthroughs (1991) 323
252
Parameterized Models for Facial Animation (1982) 323
253
Marching cubes: A high resolution 3D surface reconstruction algorithm (1992) 323
254
Rendering with concentric mosaics (1999) 323
255
Realistic image synthesis using photon mapping (2001) 323
256
Comprehensible rendering of 3-D shapes (1990) 322
257
Direct manipulation of free-form deformations (1992) 322
258
Synthesizing natural textures (2001) 322
259
Unstructured lumigraph rendering (2001) 322
260
Ray tracing on programmable graphics hardware (2002) 321
261
Texture mapping progressive meshes (2001) 321
262
Proceedings-Sixth International Conference on Pattern Recognition (1983) 320
263
On Visual Similarity Based 3D Model Retrieval (2003) 320
264
Polygonization of implicit surfaces (1988) 319
265
Optical Models for Direct Volume Rendering (1995) 318
266
Interactive multiresolution mesh editing (1997) 317
267
Survey of Polygonal Surface Simplification Algorithms (1997) 316
268
Multiresolution sampling procedure for analysis and synthesis of texture images (1997) 312
269
The hemi-cube: a radiosity solution for complex environments (1985) 311
270
Shade trees (1984) 311
271
Hierarchical splatting: a progressive refinement algorithm for volume rendering (1991) 311
272
Parametrization and smooth approximation of surface triangulations (1997) 310
273
Style machines (2000) 310
274
Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior (1996) 309
275
Chromium: a stream-processing framework for interactive rendering on clusters (2002) 309
276
Adaptively sampled distance fields: a general representation of shape for computer graphics (2000) 309
277
Collision Detection and Response for Computer Animation (1988) 308
278
Graphical fisheye views (1994) 308
279
Multiresolution signal processing for meshes (1999) 307
280
Video textures (2000) 307
281
Video Rewrite: driving visual speech with audio (1997) 306
282
Fast shadows and lighting effects using texture mapping (1992) 304
283
Behaviour of recursive division surfaces near extraordinary points (1978) 304
284
The level set method and dynamic implicit surfaces (2002) 304
285
Computer rendering of stochastic models (1982) 303
286
Modeling inelastic deformation: viscolelasticity, plasticity, fracture (1988) 303
287
Fast computation of Generalized Voronoi Diagrams Using Graphics Hardware (2000) 303
288
Survey of Texture Mapping (1986) 301
289
Hierarchical B-spline refinement (1988) 299
290
Surface splatting (2001) 299
291
Collision Detection between Geometric Models: A Survey (1998) 299
292
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics (1994) 297
293
Rendering fur with three dimensional textures (1989) 297
294
Color Transfer between Images (2001) 297
295
Visualization in Scientific Computing (1987) 296
296
Using particles to sample and control implicit surfaces (1994) 296
297
A course of higher mathematics (1964) 296
298
A Survey on Pixel-Based Skin Color Detection Techniques (2003) 296
299
Science and Civilisation in China (1977) 295
300
An introduction to splines for use in computer graphics and geometric modelling (1987) 295